For my money, The Nameless Mod (TNM) is one of the best Deus Ex experiences out there. It's a lengthy total conversion mod for the original Deus Ex that transplants the original masterpiece's immersive sim brilliance into a tale set in a Deus Ex fan forum, and it's much, much better than that pitch makes it sound. Richard Cobbett called it «one of the best things to come from Deus Ex, and one of the best single-player mods in general,» in his Crapshoot of the mod, and it just received a huge update 14 years after its original release.
TNM 2.0, as the update is known, has been playable in one state or another for a while now, but it's finally hit its full release as of yesterday, September 12. 2.0's patch notes are sprawling, but the most noticeable feature is the way it overhauls the original mod's maps. All 58 of them have been updated to meet the project's exacting standards.
The project lead on TNM 2.0—formerly the lead level designer on the original project—says the original release of TNM contained «a lot of disconnect due to level designers of varying ability, and a lot of fatigue presented in the maps.» To rectify that, «2.0 aims to unify the maps in quality, and add a lot to the gameplay aspect in regard to creating multiple paths where there were none».
«It amazes me that it has taken the current TNM team almost the same amount of time to develop the classic 2009 release,» wrote TNM 2.0's lead dev, «but it became a labor of love for a team 1/4th the size of the original team!»
Here are the other headline items it calls out in the post announcing its proper release:
That overhaul is apparent the second you boot up the game. TNM's first hub—previously a wide lattice of streets that was a chore to traverse—has
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