FromSoftware has positioned itself as one of the best developers currently working in the games industry at the moment, pumping out genre-defining titles like Elden Ring, the Dark Souls series, and the upcoming Armored Core 6: Fires of Rubicon. You'd think with that much sway and a bevy of masterpieces under its belt that FromSoftware's development team would be huge, but it's actually shockingly small compared others devs working on triple-A titles.
In an interview with PC Gamer, Armored Core 6 producer Yasunori Ogura reveals that FromSoftware is only made up of roughly 400 developers, with 300 of those on the development team. Instead of hiring different teams to work on different projects, Ogura explains that FromSoftware chooses to shift developers around depending on where they're needed, even if that means swapping projects entirely.
Related: Armored Core 6 Hands-On Event Wasn't Nearly As Intimidating As I Expected
"To give a broad image, we have just about 400 employees at FromSoftware, and about 300 of those are development staff," says Ogura. "That pool of development staff is shifted around, moved between projects as needed, depending on the current situation with a project and the current period of development."
"At peak times, you'd have up to 200, 230 developers working on Armored Core 6. This was similar to Elden Ring as well. At the peak period of that project, you'd have a similar number of staff working on it simultaneously. So staff is moved around fluidly as and when needed."
Compared to the rest of the triple-A gaming industry, having only 230 developers working on a game as massive and life-consuming as Elden Ring is absolutely wild, especially when you consider Armored Core 6 was well into
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