During a Campfire Chat stream today, the Diablo 4 team explained the changes coming in patch 1.1.1 when it drops on August 8. The massive patch follows the game’s controversial pre-season patch, which made substantial nerfs to player survivability and damage output and left Sorcerers and Barbarians weaker than the other three classes.
Patch 1.1.1 will include changes to all of the action RPG’s classes, but will focus on improving Sorcerers and Barbarians, the two classes that have struggled the most in Season 1 so far.
«We want to kind of improve the effectiveness and fun of the Sorcerer and Barbarian,» lead class designer Adam Jackson said just before the group of developers walked through some of the changes coming in patch 1.1.1.
Jackson said the team is looking at reducing the value of Vulnerable and Critical Strike damage to add value to other stats and builds in the future. «Our goal is to find a way—and we’re working on it right now—for all those different ways of dealing damage to have a lot of parity,» he said.
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Sorcerers will see a variety of changes aimed at increasing their late-game survivability and removing detrimental effects from their skills and items. Greater Chain Lightning, for example, used to only deal increased damage when it bounced off of you, but now it will do that no matter who it bounces off of. Similar changes have been made to a number of their Legendary aspects and Paragon boards.
Similarly, several Barbarian skills will be buffed to give you more Fury to spend on other skills in combat and to deal more
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