Blizzard has announced massive changes to crowd control effects caused by monsters, which will be introduced with Patch 1.1.3. With these changes, the development team is reacting to community feedback and addresses the overabundance of crowd control effects in Diablo 4.
Diablo 4 Patch 1.1.3 Patch Notes Diablo 4 Patch 1.1.3 Release Date
Diablo 4 Patch 1.1.3 Patch Notes
Monsters
Crowd Control Sources We have made various changes to Monster Abilities and Elite Affixes that apply Crowd Control effects, including
- Cold Enchanted Elites that attack in quick succession (Ex: Ghost Archers and Snake Brutes) will no longer proc the Cold Enchanted on every hit.
- Chilling Wind will spawn overlapping walls less often.
- The Stun ability from the Cannibal Gorger can now be more easily avoided.
- Increased the cooldown on the Cold Goatman Ice Pillars.
- Reduced the amount of Chill applied from the Cold Spider attack.
- Reduced the Stun duration from the Nangari Snake Eyes from 1.5 to 1.25 seconds.
- The stun from Cannibal Gorger enemies can now be more easily avoided.
- Other changes that reduce how often the player can be targeted by Crowd Control
Developer’s Note: These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers.
The amount of monster crowd control in Diablo 4 has been a hot community topic for months. Countless highly-voted threads on Reddit and even Youtube videos from Diablo creators like Raxxanterax have shown that many players dislike the sheer amount of crowd control effects in Diablo 4 — even in the later stages of the game where characters have access to Immune and Unstoppable effects.
Blizzard has
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