Diablo 4 patch notes 1.1.3 are here, and I’m pleased to report that one of the most frustrating aspects of the RPG game is being addressed directly. Crowd control – those enemy stun, freeze, and slow effects that impede your movement – is a big focus of the next Diablo 4 update, and you’ll soon find yourself losing control of your character less often. Alongside this, Blizzard is also making item comparisons easier with some changes that act as a precursor to a more dramatic overhaul with Diablo 4 Season 2.
This Diablo 4 patch changes some of the most annoying crowd control effects you’ll face, with a particular focus on higher world tiers. Blasting your way through the best Diablo 4 Nightmare Dungeons is a great way to get plenty of XP and endgame loot, but running into effects that dramatically slow down your movement or even lock you in place altogether, unable to act, can be particularly frustrating.
I always make sure to run at least one reliable source of Unstoppable on my best Diablo 4 builds so that I can react to these, but when they’re coming in thick and fast even that’s not always enough. While they can be an interesting mechanic, ultimately the reality is that just not being able to do anything for long stretches isn’t fun, and if chain-stuns or freezes lead to a death it can feel particularly unfair.
While we already saw some minor tweaks in previous updates, this next Diablo 4 patch targets some of the key offenders directly. Fast attacking Cold Enchanted elites won’t apply their freezing effect on every hit, the Cannibal Gorger’s huge stun will now be easier to avoid, the stun duration on those laser-focused Nangari Snake Eyes has been reduced, and the team has made some more general changes to reduce
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