Starfield Schmarfield: True capsuleers know there's only one space game that scratches the parts others don't, and Eve Online never stops delivering the goods. One thing about its giant dust-ups, however, is that usually there's a good reason for them because real money's likely on the line. Two sides have been needling each other for months, the tension reaches a head, or a corporation ambushes a Titan and its allies scramble in to save it. Usually.
Around 3,500 people engaged in a massive dust-up this Tuesday evening, which rapidly escalated from a smaller fight, ending up in huge blobs of dreadnoughts barreling into one another with predictable results. Lots and lots (and lots) of space wreckage and killmails. The battle took place in sector 4-ABS8, and as any times are mentioned bear in mind EVE Online deals with these huge battles via time dilation (TiDi). There's a technical explanation but, essentially, it slows the game down and at its peak this battle had various sectors in the max TiDi speed of 10%, which means one in-game second is ten seconds in realtime.
What caused such a massive fight?
«There were some questions on what escalated to that battle in 4-ABS8,» said participant AlphaEmpire in their After Action Report on the EVE subreddit. «I would argue most Fleet Commanders in all blocs agree, the answer is: boredom.»
There were a few small fights happening, but nothing unusual for nullsec, until a ping went out from the Banderlogs corporation to its capsuleers and allies: one of its Infrastructure Hub (ihub), an essential structure for exerting control in nullsec, had come under attack in 4-ABS8.
AlphaEmpire lists the main bulk of the attackers Fraternity and Winter Coalition alongside Panfam (NC, PH, PL,
Read more on pcgamer.com