Bethesda Games Studios is certainly a big studio all on their own. However, much like other big studios like Square Enix or Capcom, when they scale up their games with every generation, that adds up to more work that one studio can’t handle alone. And that was certainly the case with Starfield.
As revealed by Klobrille, Bethesda received help to make Starfield from four studios, three of which fall under the Zenimax / Bethesda umbrella. So let’s go through them one by one.
id software is the biggest studio that Bethesda acquired. The House That Doom Built is certainly one of the most successful, influential, and powerful game companies that exists to this day, with a particular vision for first person shooters that offers no compromises, and no concessions to match the current online multiplayer paradigm. Bethesda isn’t known for their online experiences either, and that’s why id’s assistance is a match made in heaven.
Another FPS specialist is MachineGames, who is closely connected to id as well. While primarily composed of former employees of Starbreeze, the studio has, up until now, worked almost exclusively on the Wolfenstein franchise. This was part of an agreement between id, MachineGames, and parent company Bethesda, and made MachineGames a capable developer with a little bit of DNA from both id and Starbreeze in it.
Arkane Studios, in spite of its recent setback with Redfall, remains one of Bethesda’s higher profile acquisitions. Having started their name with Arx Fatalis decades ago, Arkane has seen a more recent streak of successes in modern times, between the Dishonored franchise, Prey, and Deathloop. While id is a straightforward FPS studio, Arkane has demonstrated a capability to develop a wider variety of
Read more on gameranx.com