For some time now, more, more, more has been Ubisoft’s mantra for each new Assassin’s Creed. More content, bigger worlds, deeper RPG systems. The upcoming Assassin’s Creed Mirage breaks from this trend, with developers Ubisoft Bordeaux and Ubisoft Montreal aiming to deliver a stripped-down action-adventure experience in line with earlier entries in the series. It’s an approach that’s generated some excitement, particularly from old-school fans, but can you really go back again? Has Ubisoft managed to recapture the feel of those older AC titles, and even if they have, is that a worthwhile accomplishment?
I recently had the opportunity to go hands-on with Assassin’s Creed Mirage, playing through two introductory sections and a full later-game mission, amounting to around four hours of gameplay in total. This hands-on session was conducted on PC remotely via the cloud, but Ubisoft’s streaming tech was up to snuff as I didn’t detect any serious input lag or artifacts. So, does this latest Assassin’s Creed cut the mustard (along with everything else)? Scroll down for my initial impressions.
Assassin’s Creed Mirage casts players as Assassin’s Creed Valhalla supporting character Basim, with the action kicking off in the small town of Anbar near Baghdad. When we first meet Basim, he’s still a young man surviving as a street thief along with female pal Nehal (as you might expect, the two have a bit of a flirty thing going on, and I have a feeling Nehal will pop back up as a key character later in the story). While the opening of the game seems generally lighthearted, Basim is also suffering from dark, portentous visions. Mirage’s narrative gets rolling pretty quickly, as Basim is recruited to do a job for the Hidden Ones and is
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