Diablo 4’s Season of Blood is a week away, and players have already been treated to some positive news and changes coming in the upcoming season. Now, just before the season kicks off, the developers have hosted another Campfire Chat livestream that detailed several major changes coming to the game in the upcoming season, specifically to the game’s classes and resistances.
We have all the details on what was revealed in this guide, including the new improvements to classes, damage types, resistances, and plenty of other gameplay and the upcoming patch 1.2.0.
Related: All Announcements from the October 4 Diablo 4 Developer Update Livestream
Table of ContentsThe main points of this live stream were to go over changes to several aspects of the game, with the main points being elemental resistances, Unique changes, class improvements, and damage-type updates, all of which were detailed in the stream, and aimed to make classes and the many aspects of them more fun, rewarding, and easier to tweak and adjust going forward.
Resistances will now be additive instead of multiplicative, so they will now add together, meaning if you have 20% resistance in poison, and get another 20%, it will be 40% resistance and resistances will be capped at 70% and some effects can take it up to 85%. Additionally, armor will only affect physical damage now, and rings and amulets will now have all resistances along with a random extra one on top of that. The aim is to make sure players don’t fall behind, have
Read more on gamepur.com