Here's a first look at the reworked Throne of the Tides Mythic+ which includes new abilities on trash and boss encounters!
The second boss' iconic voice line still remains!
After the 2nd Boss, there's a spall Lightning Gauntlet!
These packs of Vicious Snap Dragon look like AoE fodder but they're probably one of the most dangerous trash packs in the dungeon currently.
They cast Ravenous Pursuit which unlike other channels doesn't break on a stun, knock or any form of Crowd Control. In addition, they apply stacks of a bleed Razor Jaws on their melee attacks which does an absurd amount of damage, except it's not categorized as a Bleed, so you can't Evoker dispel or Dwarf it off.
Naz'jar Spiritmender are probably the most annoying the most in this dungeon and require a lot of kicks. They cast Hex and Healing Wave which should ideally not be allowed to go off.
The reason that Oracles are so hard to deal with is that Healing Wave cannot be «stopped» — aka must be interrupted as using a CC on it to stop the cast will result in it being cast again. If that wasn't enough, you need 2 melee kicks to keep it locked down because of how frequent it casts.
And if that wasn't enough, some packs have 2 oracles in them, combined with other mobs that you may wish to interrupt.
For some reason there's a pack of 6 casters right in front of the boss.
Each of these casts Aquablast which hits for ~380k on a +20 Fortified to random targets. It's a bit brutal.
This first boss honestly doesn't do much. She has two intermission phases that occur at 60% and 30% health. During the regular phase, the only notable