Diablo 4 is always expanding as Blizzard steadily adds new seasonal content and brings fresh features to the game via patches or updates. With the upcoming Season of Blood looming over the horizon, the developer has prepared some massive changes to classes, gameplay, items, and more. The 1.2.0 update packs the biggest punch of fresh content for Diablo 4 to date, delivering more changes than any previous patch has. Season 2 is certainly nothing to scoff at, whether you consider its balance adjustments or its brand-new features.
It’s almost mind-boggling to consider just how different Diablo 4 will feel as an RPG game following the 1.2.0 update, without even taking the new Diablo 4 vampiric powers into account. The Diablo 4 patch notes detail a variety of additions and changes, from necromancer minion buffs to a reworked armor system. Multiple adjustments are coming to armor to make it a more effective system. You’ll notice your armor plays a different role now, with legendary aspects such as Disobedience and Snowveiled seeing significant armor percentage value buffs.
You’ll also see that non-physical damage reduction from armor and resistances are no longer split, which means that resistances contribute their full value to non-physical damage reduction. Armor no longer contributes to non-physical damage reduction, instead only reducing damage against physical damage. If you’re familiar with Path of Exile and its own systems, you may notice that the Diablo 4 changes make Blizzard’s feel pretty similar.
The way the game calculates damage is changing, too. Prior to the 1.2.0 update, builds that utilized critical strike damage and vulnerable damage were too powerful. Blizzard explains the issue by describing that it was “b
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