Diablo 4’s Season of Blood is almost here, and as the developers promised, players have been given the patch notes for the upcoming season much earlier than before, and will now give players the chance to see what’s coming and prepare for the season which begin on October 17.
This time around, we will see plenty of changes to resistances, damage types, gameplay, classes, and expereince gains, and it’s looking like it’s going to be a major shake-up for the game.
Related: All Announcements from the October 4 Diablo 4 Developer Update Livestream
Patch Notes Breakout
- All Diablo 4 1.2.0 Patch Notes
- Class Balance Changes
- Barbarian
- Druid
- Necromancer
- Rogue
- Sorcerer
- New Uniques and Legendary Aspects
- Unique Items
- Legendary Aspects
- Gameplay Updates
- Accessibility
- User Interface & User Experience
- Items
- Dungeons
- Endgame Activities
- Mounts
- Town Adjustments
- Monsters
- Expereince Updates
- Balance Updates
- Unique Items
- Resistances
- Armor
- Attributes and Affixes
- Damage Bucket Updates
- Miscellaneous
- Battle Pass Updates
- Bug Fixes
- Accessibility
- Classes
- Cooperative Play
- Dungeons
- Events and Whispers
- Gameplay
- Items
- Strongholds
- Quests
- User Interface
- Miscellaneous
All Diablo 4 1.2.0 Patch Notes
These are the patch notes released by Blizzard which include details on all the major changes to the game coming at the beginning of Season of Blood. Additionally, there are some details on the battle pass and multiple bug fixes that will included in the patch.
Class Balance Changes
Barbarian
- The bonus damage granted while Berserking is active is now multiplicative instead of additive.
Skills
- Enhanced Bash
- Fortify amount changed from being based on Base Life to Maximum life.
- Upheaval
- Damage increased from 0.7 to 0.77.
- Furious Upheaval
- Bonus damage per stack increased from 5% to
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