A legally blind player has released a video explaining Forza Motorsport‘s new Blind Drive Assist feature, and how it helped him win his first race.
Steve Saylor, who regularly posts videos looking at games from the perspective of a blind player and also does accessibility consultation work for game studios, showed the feature in his latest video.
Saylor has nystagmus, a condition that results in a repetitive and involuntary movement of the eyes, which affects his vision to the extent that he is legally blind.
However, as his video shows, the Blind Drive Assist feature in Forza Motorsport – which he says is the first of its kind in any racing game – provides audio cues to help him figure out the position of his car and upcoming turns.
Players will get an audio cue when they should brake, and when they should accelerate again, essentially acting as an audio version of the red, yellow and green racing line arrows that can be applied for turns.
There’s also a voice telling the player about turns that are coming up, explaining whether they’re turning to the left or right and how tight the turn is (similar to a co-driver in a rally game).
The game also adds other audio cues that beep when the player is about to approach a turn, when they’re going into it, when they’re at the apex of the turn and when they’re coming out of it.
Another audio cue pans left and right in the player’s ears to let them know where their car is positioned on the track.
Saylor notes that while these assists are all helpful, “it’s not perfect and it has a major steep learning curve”.
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He explained that after his first race, in which he finished 21st, the experience was
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