Among the feats a new player of FromSoftware's Souls or Souls-adjacent fantasy games must perform is conquering your fear of giants. From the Stray Demons of Dark Souls through Bloodborne's Cleric Beast to the dragons of Elden Ring, you must learn not to be awed by creatures who look they could kill you with a sneeze. You must learn to run towards that titanic knight with the enormous shield, rolling between its colossal ankles, using its stature against it. You must learn to see past the visual overkill of a swing that would surely fell a skyscraper, registering only the effects on your poise and health bar. It's a learning curve, for sure, and that makes the modding of mechs from Armored Core 6: Fires Of Rubicon into Elden Ring a little more than the usual act of mischievous fanservice.
While the armored cores aren't yet playable in the game, it's pleasantly weird to see one looming over Starscourge Radahn (who would probably fare quite well in Armored Core's universe, given that he's an agile juggernaut who can manipulate gravity itself). The modder in question, Zullie the Witch, has yet to share any detailed plans for this act of inter-franchise horseplay, but I'm hoping it's not just for shits and giggles. I'm kind of hoping it's the basis for a whole new game. What if From themselves made a fantasy action-RPG that took place from the perspective of a giant? I'm genuinely enjoying thinking about the possibilities.
Of course, playing as a giant would seem to do away with a core thrill of Souls world design, the looming, labyrinthine structure and acute claustrophobia of its environments. But perhaps there's another kind of game to be made that capitalises on you being too vast for the landscape - uncomfortably
Read more on rockpapershotgun.com