It’s hours into the events of Armored Core 6: Fires of Rubicon before you feel a sense of warmth. Until the mission “Operation Wallclimber,” you are nothing but a number, nothing but a hired gun on the other end of barked orders.
In the cold steel garage that is your home on the desolate planet of Rubicon, you are referred to as “dog,” “hound,” and “merc.” Even more dehumanizing nicknames await you later. The closest identities that your character, C4-621, has prior to “Operation Wallclimber” are “Raven,” the identity you’ve stolen, and “Gun 13,” a designation foisted upon you after you killed the guy who would’ve used that name.
But everything changes when Rusty of the Vespers arrives and calls you “buddy.”
[Ed. note: This story contains spoilers for Armored Core 6.]
Rusty is Armored Core 6’s most crush-worthy AC pilot. He’s effortlessly cool, and he’s introduced with appropriate panache: At the Wall, Rusty swoops in riding his Steel Haze mech, and the camera pans up his spindly Nachtreiher AC legs to showcase his emblem, a muzzled wolf. Unlike the rest of the game’s characters, Rusty treats you with respect and camaraderie in your first battle together — during which he also genuinely seems concerned about your well-being. Afterward, he shares private details about that mission as a warning about the corporations’ intentions for you, making Rusty the first character on Rubicon who seems trustworthy.
Whatever impressive feat you pull off in Armored Core 6, no matter how many slo-mo exploding boss battles you walk away from, none of it will match the earned coolness of Rusty saying “I won’t miss” before he skewers your shared opponent with a railgun during the battle against the Ice Worm.
Is it any wonder, then, that
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