What good would a Bethesda game be without the ability to carry stolen goods? Starfield takes this one step further with the introduction of contraband.
Not to be confused with stolen items, contraband is instead items that are illegal to own. Your ship will even be scanned each time you try to enter a planet containing an area owned by the United Colonies or Freestar Collective.
Essentially, you will need to sell any of your collected contraband before entering another planet. You will be rewarded greatly for your illegal contraband, of course, but actually managing to sell it could prove difficult…
This is why you might want to instead try to hide or smuggle any of it you have on board. Fortunately, we’re here to help you with this.
Read on to find out everything there is to know about Starfield contraband, including what it is, how and where to sell it, and how to hide or smuggle any contraband from the authorities.
Contraband in Starfield is a catch-all term for a selection of illegal items, items you will be scanned for when you enter a planet or system that contains an area or settlement controlled by either the Freestar Collective or United Colonies.
Starfield contraband items include banned Aurora drugs from the planet Neon, harvested organs, stolen files, AI components, mech components, xenowarfare tech and heretical scripture.
You’ll find contraband in bases and abandoned research facilities. You’ll know when an item is contraband as you’ll see a yellow checkmark/tag icon next to its name.
More illegal than stolen goods, contraband will sell for a much prettier penny and is worth picking up when you come across it – if you can sell it before you’re caught.
Before you try to sell any contraband you’ve picked up,
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