By Tom Warren, a senior editor covering Microsoft, PC gaming, console, and tech. He founded WinRumors, a site dedicated to Microsoft news, before joining The Verge in 2012.
If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement.
Bethesda is planning to add Nvidia’s DLSS upscaling technique to Starfield soon. It’s part of a bunch of promises for updates to the game, including brightness and contrast controls, an FOV slider, 32:9 ultrawide monitor support, and even an eat button for food.
Bethesda is releasing a small hotfix today to fix some bugs in the game before it dives into feature requests. “Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for,” says Bethesda in patch notes released today. “This first update is a small hotfix targeted at the few top issues were are seeing.”
The first update includes improvements to Xbox Series X / S stability during installations and a variety of stability and performance improvements to reduce crashes and improve frame rates. There are also some fixes in for questlines where players might get blocked from progressing a quest.
The promise of DLSS support comes after AMD made it clear to The Verge last month that there’s nothing stopping Bethesda from adding DLSS to Starfield as part of AMD’s “exclusive PC partner” status for Starfield. Nvidia also rolled out a driver update yesterday to boost Starfield performance on its latest GPUs, after the experts at Digital Foundry found that Starfield is a “bizarrely worse experience” on Nvidia and Intel compared to AMD GPUs.
Bethesda now says it’s “working closely with Nvidia, AMD, and Intel on
Read more on theverge.com