Starfield officially launched last week, and while the reaction has generally been fairly positive, as with most Bethesda games, there’s still some missing features to be added and a lot of bugs to clean up. Today, Bethesda provided a bit of an update and what they’re working on – perhaps most excitingly, while the AMD-partner game only launched with FSR, it seems DLSS support is already in the works. That’s welcome news that hopefully means players will have the full suite of upscaling options before the end of year (modders have tried to step in to provide DLSS support, but the results aren’t always that stable). In addition to that, players can look forward to a proper FOV slider, HDR calibration options, ultrawide monitor support, and more. Here’s a brief rundown of what you can expect…
Bethesda isn’t specifying exactly when these new features will arrive, but they say they’re hoping to deliver a “regular interval of updates.” Looking a bit further out, Bethesda has again promised mod tools are coming in early 2024, and that they’re open to adding much-demanded city maps “in the future.” Hopefully, the latter doesn’t take too long to happen.
In the meantime, as mentioned, Starfield gets its first hotfix today. This one promises the typical “stability and performance improvements” along with some specific fixes for certain quests. You can get the full patch notes for Starfield ver. 1.7.29, below.
Performance and Stability
Quests
Starfield is available now on PC and Xbox Series X/S. You can check out Wccftech’s full 9 out of 10 review of the game here.
Read more on wccftech.com