Starfield is getting support for Nvidia DLSS in a future update. In a blog post, Bethesda claimed that it will address some of the highly-requested features and make quality-of-life improvements through a series of regular updates. These include an in-game FOV slider, which so far, players have been adjusting by editing a .ini text file, alongside brightness and contrast controls, and an HDR calibration menu. But before that, the developer has dropped a small hotfix today, to help iron out any ‘top blocker bugs' that are interfering with the general experience in the beloved space RPG. Dubbed version 1.7.29, the hotfix brings improvements to Starfield's performance on the Xbox Series S/X by reducing crashes. It also fixes some quest-ending bugs.
For now, the PC version of Starfield lacks support for Nvidia's DLSS upscaling tech, which often helps with achieving higher framerate in games, without sacrificing visual fidelity. Before launch, AMD was confirmed as the ‘exclusive partner' for the title, which led to the settings menu only providing the option to enable the AI-powered FSR 2.0 upscaling tech, which has often been panned by players for resulting in fuzzy textures. Understandably, this led to some controversy and fans ended up using mods that would enable the feature. Following that, AMD stressed there was nothing preventing Bethesda from incorporating DLSS into Starfield and now, it's soon officially inbound.
The studio also expressed interest in adding ‘city maps' to the game since the current, empty ones have been universally disliked for not providing any actual information. It will be added “in the future.” Support for ultra-wide displays — specifically, 32:9 monitors — is also on the way, in addition to a
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