It's once again GeForce NOW Thursday. This week, NVIDIA has added several new games, such as Starbreeze's co-op heist-themed first-person shooter Payday 3 (as previously announced), Recreate Games' long-awaited multiplayer brawler Party Animals, and NEXON's free-to-play team-based PvP medieval warfare game Warhaven.
All of these games support NVIDIA DLSS in some form: Party Animals has DLSS 2 (Super Resolution), Warhaven supports DLSS 2 and 3 (Super Resolution + Frame Generation), and Payday 3 is also expected to feature both. As such, GeForce NOW subscribers of the Priority tier can enable DLSS 2 Super Resolution, while GeForce NOW subscribers of the Ultimate tier can activate DLSS 3 Frame Generation, too.
Today, CD Projekt RED is also due to launch the Cyberpunk 2077 2.0 update ahead of the Phantom Liberty expansion, adding NVIDIA DLSS 3.5 support. As such, GeForce NOW Priority and Ultimate subscribers can now enable the new Ray Reconstruction feature in the game's settings. I've discussed its noticeable impact in Cyberpunk 2077 here:
With Ray Reconstruction, NVIDIA takes advantage of the power of AI to improve the quality of ray traced denoising when upscaling with DLSS. Just take a look at the reflections below; Ray Reconstruction keeps them incredibly sharp even when upscaling from 1080p to 4K (DLSS Performance), whereas the second picture with Ray Reconstruction off is markedly blurrier.
The benefits of DLSS 3.5 (Ray Reconstruction) are more easily spotted when comparing reflections. However, the keenest observers will also notice that the path traced lighting is also much sharper with Ray Reconstruction, providing a higher fidelity image. In this game, DLSS 3.5 also runs a bit faster as it replaces several
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