Ubisoft's upcoming Assassin's Creed Mirage is on the way, and the throwback AC game isn't just cheaper than most other recent big releases (it'll be $50), but apparently requires a heck of a lot less beef in your machine to get running.
Frankly, thank god. Steam's hardware survey for the last month says that near all of us, barring a small percentage of Steam users on low-end machines, meet Mirage's low minimum bar, and the vast majority of us meet or far exceed the recommended Nvidia GeForce GTX 1660 Ti.
I know that a lot of this will come down to how well-optimized this thing is for PC. Valhalla wasn't flawless on release, to be frank, but you know what? At least this game is targeting a full graphics card generation and a half behind what (to pick the low-hanging fruit) Starfield's asking for as a minimum—and I'd take a $20 bet that it'll run better than what Starfield's getting from that hardware.
Which isn't to say that Ubisoft is totally neglecting the high-end features you can get from a fancy card and processor, as is clear from its PC features trailer and post. The frame rate is uncapped, and Mirage supports HDR and multi-monitor/ultrawide setups. Not as exciting is that it's optimized for Intel's Arc GPUs, which few are using. Intel's XeSS upscaling is mentioned, but not Nvidia DLSS or AMD FSR, which is disappointing—though someone will probably hack DLSS support in, as was done with Starfield.
Oh, and there's also a tie-in haptic feedback vest that promises to stab you, for the 0.001% of players who are interested in that.
Here are the minimum and recommended specs and beyond:
Assassin's Creed: Mirage will launch on October 12, 2023. It'll cost $50 and last something like 20-30 hours, which some PC Gamer
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