's greatly expands on the Perk tree, including a whole new branch of Relic skills. This new section is unlocked almost immediately after starting the DLC. After meeting the Netrunner Songbird in its opening chapters and agreeing to work with her, V is called to speak with her once more. Songbird grants them access to the Relic tree, also providing three starter Relic Points to subsidize their first new skill. Additional Relic Points can be found at Militech Data Terminals throughout 's map.
The Relic tree is mostly focused on making 's Cyberware the best it can be. Each Perk in the tree applies to at least one specific type of Cyberware (sometimes more), buffing its base function or adding a completely new one. Some Relic Perks can be indispensable for one or two types of builds, while others are more versatile and can be used by everyone. However, their applicability to just a handful of different Cyberware components means that Relic Perks can also be limiting. Here are the nine Relic Perks available in, ordered from worst to best.
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Launch Capacity Overdrive, a Sub-Perk of the main Relic skill Jailbreak, is both the least effective and least interesting item on the Relic tree. It only works on the Projectile Launch System, an arm-installed Cyberware component that lets the player character, well, launch projectiles. Launch Capacity Overdrive adds a single charge to the PLS, which can deal some extra damage and provide a bigger spread. But it has limited usefulness for just one or two builds that rely almost completely on the dual-wielding effect provided by this piece of Cyberware. Even then, this Perk is just kind of
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