A week after Baldur's Gate got its first major patch — bringing around 1,000 bug fixes among other things — developer Larian Studios has shared initial details on its next big batch of changes, fixes, and additions, which it says is «just around the corner».
Patch 2's headline features include Baldur's Gate 3's first «substantial performance improvements» and better closure to the story's final act. Starting with performance, Larian is promising improvements across the entire game, but says «Act 3 where you'll feel it the most».
Specifically, Patch 2 will target the city of Baldur's Gate itself, which Digital Foundry's recently highlighted as a serious rough spot in an otherwise impressive game. Larian, for its part, calls the area «ambitious technically, narratively, and in scope», saying, «One of the biggest issues with creating games is that technology is always trying to keep up with your ambition, and here we've been hit pretty hard by some setbacks.»
The developer anticipates «major performance improvements» in Act 3 once Patch 2 arrives, but notes there'll be more to come, with the studio working throughout September to implement «new technology that's been taking a bit longer to release than we expected.»
Patch 2 will also see the developer tackling Act 3's proliferation of bugs. «We’ve seen your reports about Act 3, and we are as frustrated as you are by bugs spoiling the experience,» Larian writes. «So we’re dedicated to solving these quickly. And as you've noticed by our Hotfix and Patch rollout, we're getting pretty fast.»
The talk of bugs leads Larian onto its final major focus for Patch 2, namely addressing the issue of «cut content». It has a lot to say here, which you can find in its full post, but
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