As more games embrace the games as a service model, we're also seeing more predatory microtransaction tactics.
By Tamoor Hussain and Lucy James on
In theory, live service games seem like a win-win for developers and consumers: Developers get to focus on supporting one title, while players are offered a constant stream of new content for their favorite games. In practice, however, things are playing out a bit differently.
With the rise of games as a service comes the rise of microtransactions, small in-game purchases that offer players additional content, cosmetics, and more. The problem is, these charges quickly add up, luring players into shelving out large amounts of money in small increments. Though some companies are more predatory in their tactics than others, we find ourselves growing frustrated by all it--and increasingly wary of what the future holds.
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