While Nintendo's first-party titles might thrive on the console, third-party games are suffering due to its hardware limitations.
By Tamoor Hussain and Lucy James on
Earlier this week, VGC reported that a Switch successor is slated to hit the market in 2024. According to various sources, the upcoming console will work in portable mode, similar to the Switch, and will revert back to an LCD screen in an effort the manage costs. However, there's one thing we remain incredibly curious about: What will its hardware look like?
It's no secret that when compared to Sony's PlayStation 5 and Microsoft's Xbox Series X|S, the Nintendo Switch severely lacks the same power and graphical fidelity. Though Nintendo has somewhat countered this hindrance with an impressive catalog of first-party games tailormade for its console, third-party games are increasingly suffering due to the system's hardware restraints. And with competitors like Valve's Steam Deck and the ASUS ROG Ally entering the marketplace, these limitations are only growing more apparent.
In this week's episode of Spot On, Lucy and Tam discuss what Nintendo needs to do to remain competitive in the handheld gaming market. There's no denying that Nintendo's Switch is the current king, but will Nintendo continue to hold that title if it doesn't begin to cater to the third party market and up its hardware? Tam and Lucy discuss, and make a very tenuous metaphor about an island.
Spot On is GameSpot's weekly news show in which managing editor Tamoor Hussain and senior producer Lucy James talk about the latest news in games. Given the highly dynamic and never-ending news cycle of the massive video game industry, there's always something to talk about but, unlike most other news shows,
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