The Pikmin franchise is easily one of the more “curious” entries in the Nintendo library. The series was brought to life thanks partly to legend Shigeru Miyamoto and had two entries on the Nintendo Gamecube. It was so popular in certain circles that its main character, Captain Olimar, was put into Super Smash Bros. It eventually got a third game on the Wii U. Heck, it even got a smaller game on the Nintendo 3DS! But despite that, the franchise has never been what you would call a “blockbuster success.” That is, not until the fourth game came out on the Switch.
While we still haven’t heard any official numbers from Nintendo, it’s clear that Pikmin 4 has been a huge success. Just in Japan, a country that rarely picked up the game when it released its first three main entries, the title has been the #1 physical title sold there for five weeks straight and has sold over 750,000 copies. So when you add in other regions like the US and the UK, it’s clearly over a million units sold, if not over two million. That puts it well within the “successful” range and the range of all the other Switch games that have sold well over the console’s lifespan.
There were many reasons why the game was speculated to do better than the last three console titles. Key among them was the adjustments to the gameplay to make it “less complex” and “more inviting” to new players. Additionally, there were new elements that would make the game even more robust, like the Dandori battles.
That brings us to an interview with Takashi Tezuka, who served as a producer on the newest entry. Wired asked him if a new entry would arrive sooner than the one we just got. To which Tezuka replied:
“I think that would be best as well. We’ll try not to let everyone
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