As promised, Grinding Gear Games delivered a major Path of Exile 2 update at ExileCon 2023, hosted yesterday in Auckland, New Zealand. To begin with, the developer clarified that Path of Exile 2 will be a full sequel instead of being considered a mere standalone campaign as originally announced.
Over the years in development, the game's scope continued to grow, featuring new monsters, skills, mechanics, classes, and more. The developers described Path of Exile 2 as 'huge' and also said they didn't want to mess with the first installment, so they will exist as separate titles. That said, microtransactions will be available across both games where applicable. For example, if you unlocked the stash tabs or purchased a particularly cool sword cosmetic item, both will carry over.
Grinding Gear Games then described the significant changes made to the class system in the sequel, as outlined below.
In Path of Exile, we had one character class for each of the combinations of Strength, Dexterity and Intelligence. When looking at the design of Path of Exile 2, we realized that many of the new skills that we were trying to design, didn't really fit thematically with the existing classes that we have.
Being a spellcaster with a bear form makes sense for Strength Int, but it really doesn't sound like something a Templar would do. We realized that since we had new mechanics for every attribute combination, it actually made sense to design new character classes to explore the new themes. In Path of Exile 2, every attribute combination has two classes associated with it. Strength/Int has the Templar or the Druid. On Dexterity, you have the Ranger and the spear-focused Huntress. And on Dex/Int, you have the Shadow and the Monk.
Each class
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