Five days after the official launch (though the Ultimate Edition granted early access a few days earlier), Remnant II is going strong on Steam, where it hit a new concurrent player peak of 109,053 players yesterday, according to SteamDB.
While the game's user reviews on Steam are rather positive (80% score), they also mention some issues with performance. In my port impressions article, I noted that Remnant II could definitely run better, considering it's not pushing any cutting-edge features like hardware ray tracing or even UE5's software-based Lumen. I also mentioned that DLSS 3 (Frame Generation) could help in that regard. As part of the pre-launch interview, I received hints from Gunfire Games that the implementation was close to being done.
Indeed, the developers have already added DLSS 3 to Remnant II, albeit without mentioning it anywhere on patch notes or any other official channel. You can now find it right below the upscaler's quality setting. Of course, it'll only be available to GeForce RTX 40 graphics card owners.
Unfortunately, the implementation of DLSS 3 in this game leaves much to be desired, which may explain the lack of fanfare from Gunfire Games and/or NVIDIA. It's not because of the performance increase, which is definitely noticeable as you can see from the custom benchmarks captured with CapFrameX.
Running around the game's hub (Ward 13), DLSS 3 improves the average frame rate by over 55%, the 1% percentile FPS by 39.6%, and the 0.2% percentile FPS by 55% again. I also returned to the first world, N'emad, and dived once again into the Void Vessel Facility dungeon as I did during the original test. Here, during regular gameplay, the average frame rate increased by 42.3%, the 1% percentile FPS by 39.1%,
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