There's been a lot of chatter in the last few weeks about whether you should have Baldur's Gate 3's karmic dice option turned on or off. It's something that's turned on by default, intended to help level the playing field a bit and throw a few good rolls your way when things are looking very much bad and vice versa. Some players claimed that it was actively gimping their high-end gameplay though, with enemies receiving the same treatment with fudged dice rolls—dealing massive damage and causing survivability issues all round. Despite Larian saying it was an early access issue that would be fixed in the full release, there's still been tons of players going to bat for both sides of the argument.
With so much uncertainty around the feature, IGN noted that director of publishing Michael Douse has attempted to boil down the way they work in the best way possible. «It's an option,» he tweeted. «Options are good. If you feel like you're failing too many rolls, it'll balance it out like a friendly DM. Like D&D groups, we give folks options to help hone the experience to their taste.» In a follow-up tweet, Douse added: «The dice will always ensure you have a story to tell, but if you want the RNG gods to be slightly weighted in your favour, then karmic dice is for you.»
It's a good way to look at it, though frustratingly it still doesn't really solve the issue of whether it's better to have the feature toggled on or off. The overall consensus seems to be that it's something which helps low-level or inexperienced players a lot more earlier on, but those with a better grasp on the inner workings of D&D may find it interrupts the flow of the gameplay in a noticeable manner. It's essentially the difference between true RNG—though I
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