The defining feature of the Paladin class is their Oaths. Oaths are vows that determine how the Paladin roleplays within the world of Baldur’s Gate 3, and following them is only barely optional. What you pick, is what you are stuck with – provided you don’t change your class via Withers, of course.
Outside of roleplaying, Oaths have a substantial effect on what abilities your Paladin unlocks over time. This can – and will – drastically change how your Paladin functions in combat. In this article, we are going to rank each Oath based on its raw power and effectiveness.
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Paladins who take on the Oath Of Ancients are staunch defenders of life in all of its forms. In practice, they are very similar to Druids, although they lack the diversity that class offers. Harnessing the powerful healing rituals and the raw fury of Nature, these Paladin are capable of keeping their allies alive and their foes controlled.
Healing Radiance – Healing Radiance is an AOE heal that is especially good if your party excels at operating as a tightly-knit team. It will heal once when cast, and then send out a second healing wave on your next turn.
Nature’s Wrath – A simple ability that allows the Paladin to ensnare any opponent they strike as a Reaction. Very useful for keeping powerful enemies locked in place.
Turn The Faithless – Fey and Fiend creatures will flee from the Paladin. This ability is a bit niche, but nice to have on occasion.
Speak With Animals – This allows the Paladin to communicate with any animals they meet. A lot of information can be gleaned from this Spell, making it
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