One of the biggest changes between Quake 1 and Quake 2 is the introduction of an inventory system. Whilst its implementation was quite clunky during its original release, Quake 2 Remastered gave us an inventory wheel, and suddenly, the system has far more ‘on the fly’ use.
Quake 2 Remastered has seven inventory items in total, with each one serving a specific purpose. Not all of them are useful all of the time, but having a healthy supply of gear will make navigating the world easier. Heck, some of them will trivialise encounters and make combat a walk in the park. This guide is going to walk through all of them.
More Quake content:
Next Quake | Quake/Doom Mashup | Quake 2 Remaster Has Dropped | Quake 4 Re-Release | Quake 2 Remastered System Requirements | Is Quake 2 On Game Pass? | Does Quake 2 Remastered Have Cross-Play/Cross-Progression? |
This is possibly the first item you will find, and sadly, it is one of the least useful. Quake 2’s enemies react to all kinds of stimuli, one of which is sound. The thing is, stealth is not encouraged in Quake 2 at all, which makes the inclusion of the Silencer rather strange.
Despite that, the Silencer does have some unique quirks. Firstly, it not only muffles the sound of your weapon (any weapon), but it makes it so enemies are less aware of projectiles you fire. This means you can freely fire rockets and enemies will be less likely to react to your explosive transgression.
The Silencer is also the only powerup that is not timed, instead allowing you to fire about 30 shots before the effect wears off – similar to how silencers work in real life.
Bitterman can hold his breath for a fairly long time, but the moment he runs out of breath – a stat that is not tracked on your
Read more on gameranx.com