Magic is incredibly powerful in Baldur’s Gate 3, with higher-level magic becoming over the top in the best way possible. Despite bigger numbers often meaning better results, some Cantrips manage to maintain their usefulness throughout the game. These iddy-biddy spells pack a lot of bang for their buck.
A Cantrip is a simple spell that, whilst costing an Action to use, does not affect how many spells you can cast per Rest. This makes them very useful in a pinch, although their effects are often limited. Despite all of that, these manage to pull their weight the entire game.
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Whilst it may not be immediately apparent, light in Baldur’s Gate is very important – especially if you are running a team that lacks racial abilities like Darkvision. Of course, you could always whip out a torch, but that takes up a hand, and frankly, that’s just a wasted hand. Later in the game, light becomes pivotal to your survival, so you need a solution.
This is where Light and Dancing Lights come into play. Light allows the caster (such as a Cleric) to imbue an object with continuous light. This could be something in the environment or a weapon. Dancing Lights on the other hand allows a Rogue or Druid to imbue themselves with light. Neither spell is great for stealth, but sometimes you need the power of sight, so it’s a sacrifice willingly paid.
When it comes to raw power, not Cantrip matches the bone-crushing might of Eldritch Blast. This spell is exclusive to the Warlock, and it only gets more powerful over time. Capable of sending out multiple blasts of dark energy, Eldritch Blast can
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