I'm still shocked that the Warlock's Hexblade patron from Dungeons & Dragons 5th edition (D&D 5e) isn't in Baldur's Gate 3. For those unfamiliar, the Hexblade is a Warlock subclass from the rulebook Xanathar's Guide to Everything, focused on mixing martial might with pact magic. It's a perfect spellblade—sometimes called a 'gish' in the tabletop community.
Wyll—the Blade of Frontiers—is clearly meant to be a Hexblade, mixing swordplay with magic in equal measure, but the game's existing Pact of the Blade isn't enough to bridge that gap. Trying to make a melee warlock in Baldur's Gate 3 is just a constant fight against the fact that Eldritch Blast is better in every way, dealing the same amount of damage at range. The Hexblade is also really popular for multiclassing for just about any spellblade, due to a few key features:
Fortunately, modder Feriat111 of Nexus Mods has righted this wrong with the mod "Hexblade Subclass and New Invocations". The adds a seemingly faithful recreation of the subclass alongside several key Invocations (Warlock exclusive abilities) such as Grasp of Hadar, which lets your Eldritch Blast pull targets towards you, as well as Eldritch Smite, a version of the Paladin's Divine Smite that deals force damage.
The mod uses a separate mod from user DiZ91891, which is also a complete game changer for spellblades of all stripes—a pack called 5e Spells. This adds a bunch of spells from the tabletop version, but most importantly two key ones for the spellblade arsenal: the cantrips Booming Blade and Green-Flame Blade.
Both cantrips let you make weapon attacks with a bit of extra magic juice. Booming Blade adds force damage to your blow, further punishing your enemy if they decide to move, while
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