While Baldur's Gate 3 has broadly been beloved by, well, just about everyone, players have increasingly been raising concerns that Act 3 isn't up to the standards set by the earlier stages of the game. Developer Larian Studios has directly responded to those concerns, and says that fixes for some - but not all - of the points raised are coming.
Criticisms of Act 3 have basically taken three forms: the performance isn't up to snuff, there are too many bugs, and there are indications that some content has been cut. To that first point, Larian says in a blog post that it knows Act 3's performance, "isn’t as good as the first two acts," but there will be some notable improvements as of Patch 2. "We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected."
Patch 2 is also going to eliminate some of the more egregious Act 3 bugs left behind after Patch 1. "Some things that are currently being associated with 'cut content' are actually things like companion reactions to events in the world that didn’t trigger," Larian says. "These are being solved. Where there seem to be loose ends, we’re tying them up."
But as for most of what some players are calling 'cut content,' Larian says it hasn't been cut at all - at least, not because of time constraints. Particularly in regards to the epilogue, Larian says that "What’s been datamined is not really cut content but content that we didn’t want to release because we didn’t think it worked. We’re pretty strict with ourselves and our ideas. If it isn’t good - if it isn’t fun to play - it doesn’t make it into the game."
Larian says it felt that overlong ending cinematics might "detract
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