The prominent (and at times controversial) developer Peter Molyneux has shed more light on his past interview appearances, saying he regrets the way he spoke back then.
Molyneux has become known for describing his games in interviews only for the end product to not live up to those words, something which he has repeatedly apologised for in the past, describing his behaviour as over-excitement and lies to stop bored journalists falling asleep.
In the latest episode of the podcast My Perfect Console with Simon Parkin, Molyenux said the games he described in interviews were the product of a «half-insane, creative mind» designing games on the fly whilst trying to show passion for his work.
«I used to specialise, if that's the right word, in talking about the games that I made before they were finished,» Molyneux said, «and you know, as any unfinished project goes, quite often things change and that development process I think, people mistook that as being promises of features in the game.» He continued further, stating when sat in interviews, he would be inspired by the questions being asked to him. «I'd say yes, yes we're going to have flying pigs, because I was designing the game as I was talking to the press.»
Molyneux later called this conduct «atrocious» in the podcast. «I have an enormous amount of regret for it,» he stated, «I feel remorse for what I did.» But he also defended his behaviour as part of his job in the 90s and 2000s in showing «how amazing the design process was making these games which never existed [previously]». «We were creating genres almost every year,» he said, «and when you created something it was an act of true invention, and it's easy to get yourself lost in the passion.»
«For me doing
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