Since Augmentation's Evoker inception they've become a staple in most high level Mythic+ compositions causing them to see repeated nerfs to their toolkit, but how has that affected their Raid performance and gameplay?
Our Augmentation Guide Writer, Jereico, discusses why players are less enthusiastic about raiding on their Augvoker and how the changes in Patch 10.2 will change the support spec.
Augmentation Evoker Guide
This Public Test Realm (PTR) is a testing environment for the content coming with the Dragonflight: Guardians of the Dream update.
Dragonflight: Guardians of the Dream Update Development Notes
- EVOKER
Augmentation
Developer note: Augmentation’s contributions to the party, particularly in Mythic+, are too impactful and are making it difficult for other compositions to shine. As a result, we’re doing some targeted nerfs to their group utility by reducing the value of Aspects’ Favor, Molten Blood, and Ebon Might. - Aspects’ Favor increases maximum health by 2/4% (was 3/6%).
- Molten Blood absorption reduced by 50%. This remains unchanged in PvP combat.
- Ebon Might grants 8% of the Evoker’s primary stat (was 10%).
- The above changes will be applied over the course of PTR via hotfix.
- Prescience now clears on raid encounter and Mythic+ start.
- Prescience now has 2 charges.
10.2 Augmentation Evoker Raid Impressions
When it comes to Mythic+, Augmentation is the complete package. It contributes plenty of damage and healing through its buffs, brings a variety of control options and defensive cooldowns, and has a simple to execute damage rotation perfect for calling the shots. With only two other DPS players to coordinate with, casting buffs and timing cooldowns is a breeze, and can even be communicated in
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