Development veteran Peter Molyneux has said he regrets over-egging what would be in the games he was making.
Speaking to Simon Parkin's My Perfect Console podcast – as spotted by Eurogamer – the industry icon said that this was, in part, due to the fact he was often talking about games as they were being made. Molyneux also said that he should have told people that what he was saying in interviews should be 'taken with a pinch of salt'.
"I used to specialise, if that's the right word, in talking about the games that I made before they were finished," he said. "And you know, as any unfinished project goes, quite often things change and that development process I think, people mistook that as being promises of features in the game."
He continued: "For me doing press interviews back then was all about showing the passion that you had for a game, the passion for the thing that you were creating. What I should have said in every interview is 'everything I say, take with a pinch of salt'. I may not even tell the rest of the team about it. And when I used to go back after interviews, a lot of the team members would say Peter, we didn't know that we're going to have this feature in the game until they read it in the press."
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