The original Destiny storyline opened following the collapse of a vast Terran civilization at the hands of an invading, amorphous Darkness and its various alien accomplices - an advance stymied only by a benevolent Big Dumb Object known as the Traveller. It cast you as an ancient warrior, resurrected by a flying robot to reclaim humankind's old dominions together with their antique, storied weapons and gear. So much of its appeal for me, back in 2014, was the mystique of that reclamation process, bolstered by alternately zany, obnoxious, fragmentary and/or intriguing writing that expanded upon the viral mythological element in Halo.
Fast-forward nine years, and Destiny 2 has turned the destruction and loss of history wrought by the Darkness into a seasonal - or as it's shortly to become, "episodic" - content "cadence" (a term that stems from the Latin word for falling) of erosion and restoration, with areas, weapons and quests stripped periodically from the game due to a mixture of technical pressures and commercial priorities. It's sort of become the very thing you're fighting, but where the Darkness aims to engulf and extinguish the Guardians of the Light, Destiny wants to keep you engaged.
I reviewed the first Destiny on Xbox 360, back in the heady Dinklage era when the hot goss was of whether Raids would make the difference between 8/10 and 9/10, and the very first loot caves were unearthed by players hoping to skip the grind. I've not been keeping up with the Bungie behemoth - I rolled Destiny 2's campaign credits before it went free-to-play, peered at the vast Escher labyrinth of drops and dailies beyond, and decided I'd had enough. But I continue to be fascinated by the game. As regards the European and North
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