In Home Sweet Home : Online by Yggdrazil Group, you have to do what you can to hang onto your humanity–until the rules change on a dime, and you become the hunter who stalks the darkness for fresh blood. Four players then struggle to survive against the beast's onslaught. It's a familiar gameplay scenario, but there's a big difference with Home Sweet Home : Online's structure: It does away with the imbalance issues and clogged lobbies that plague other "massive monster versus tiny hunters" 4v1 games. There's no delay, and easier matchmaking.
Home Sweet Home : Online's mechanics guarantee that everyone is playing by the same rule set, so you always have a shot at coming out on top. Everyone starts every match on the same footing, but strategy, planning, and teamwork are still the keys to a win.
That's because Yggdrazil's rebalancing of the traditional 4v1 match reinterprets the genre by making Home Sweet Home a 4v4 PVP game. The battlefield in Home Sweet Home : Online is dominated by the "hunted" (Visitors) while the numbers for the "hunters" (Wardens) are much thinner. This careful balance ensures you're never waiting to get back into the fray.
When you're dropped into a Home Sweet Home : Online match, you and the other players must find and pray to their ritual altars to receive a "Warden Soul." Using a Warden Soul turns you into a Warden, a ghostly beast that can kill with a touch. That's your invitation to work your dark magic on the rival team–but they won't surrender easily.
The Warden's life energy drains over time. Once the gauge is depleted, the Warden loses its Soul and reverts back into a visitor. Teammates can regenerate their Warden's HP at their altars, and can acquire the Warden Soul for themselves again.
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