World of Warcraft's game director and executive producer talk the impact of the game's more frequent content updates, what exactly Chris Metzen is up to, and how the team is reinventing itself.
By Cameron Koch on
World of Warcraft: Dragonflight's update cadence has been a game-changer, both for the playerbase and the development team.
Comparing the game's ongoing Dragonflight expansion to its most-recent predecessor is like comparing night and day. Shadowlands was dark and gloomy. Dragonflight is bright and hopeful. Content updates were few and far between in Shadowlands, but Dragonflight's are fast and frequent. Where Shadowlands forced players to abide by restrictive systems, Dragonflight is largely content to let players do and play how they want.
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Now Playing: World of Warcraft — Dragonflight Launch Cinematic «Take to the Skies»
In an interview with GameSpot, WoW game director Ion Hazzikostas and executive producer and vice president Holly Longdale made clear that the team at Blizzard has learned a lot in the past few years.
Some of those lessons have come from player feedback. Some have come from internal data. But no matter where those lessons have come from, how Blizzard has approached WoW's latest expansion has «changed a lot of what we've experienced in what it means for WoW to be a live-service game,» Longdale said.
Much of that change stems from WoW's 2023 roadmap. Announced towards the end of 2022, Blizzard outlined an ambitious plan for new content updates every eight weeks in 2023, with two new major updates
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