There are an awful lot of spells in D&D, and while Baldur's Gate 3 features less than half of them, several of the big hitters are present; Tasha's Hideous Laughter, Otto's Irresistible Dance, or true classics like Fireball and Healing Word. But when a boss fight meant that all of those spells failed me, I had to turn to a true icon: Magic Missile.
This article contains story spoilers for Baldur's Gate 3
As the army of the Absolute bears down upon Baldur's Gate, one legendary recourse opens up to you. If you can succeed in freeing Ulder Ravengard from one of Baldur's Gate 3's most perfect moments, he'll tell you about the myth of Ansur, the Bronze Dragon that dwells beneath the city, ready to protect it in its moment of greatest need. With a hint as to his whereabouts, it's your job to find him and convince him to protect the city.
That hint takes you to the Wyrmway, a cavernous network that runs beneath the city's prisons. But finding Ansur isn't a case of solving a simple puzzle – the Wyrmway brings you to a whole series of trials set by the founder of Baldur's Gate himself, the legendary Balduran. You must prove that you are Just, Wise, Strategic, and Brave enough to wield the power that Ansur offers. It's a gauntlet not really designed to test your combat prowess, but your resilience, your critical thinking, and even your chess skills.
Balduran's presence is limited to some statues and a very powerful version of the spell Magic Mouth, D&D's answer to pre-recorded greetings cards. If you can pass his trials, however, he'll grant you access to Ansur's lair – where you'll find that the legendary savior of Baldur's Gate has been dead for a very long time.
It's here where things get a little weird. But suffice to say
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