The initial choice of races in Baldur's Gate 3 is solid—though it's definitely not the full spread available for most Dungeons & Dragons players. You can't rock up as a warforged, goblin, kobold, or aarakocra (don't mention their in-built flight speed to tabletop players, it's a whole thing)—aside from Dragonborn, it's all very humanoid.
That's fair enough, considering the game already has an absurd amount of backstory, class, and race-specific dialogue options and responses. I don't think Larian wanted to wrestle with a thousand variations on the «Gods be good, that's a big bull man!» every time you walked into a new encampment.
Especially for certain races, Larian would have to do as Troika Games did with Vampire: The Masquerade Bloodlines' Nosferatu—which forced you to scuttle around the sewers and eat rats like some kind of cryptid. I think I just talked myself into wishing Larian had let me do that, but the point remains that it would've been a huge burden on development.
If you want more aesthetic variety, though, the absolutely massive 54 races included in DungeonsAndSouls' Fantastical Multiverse mod have you covered. The pack adds a whole swathe of options from official D&D material, Grim Hollow (a grimdark 5e-compatible setting made by Ghostfire Gaming), the creator's own homebrew "Malipāla", and Final Fantasy 14. I was briefly pumped about being able to play a catboy in Baldur's Gate 3—unfortunately, the mod's current races are all understandably humanoid (Hyur, Elezen, Roegadyn, and Garlean), so you won't be able to wield any nyacromancy just yet.
Highlights include cool creatures like kobolds and minotaurs, alongside the angelic aasimar (think tieflings, but holy) and the shapeshifting changelings. Perhaps
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