You might be wondering how Starfield's outpost system compares to Fallout 4's settlements. Are Starfield's player-made bases better than Fallout 4's, or worse? Did Bethesda improve on the system, or does it not quite stack up?
I could think of no one better to ask than the player who essentially reinvented Fallout 4's settlement system, modder King Gath. He's the creator of the outstanding Sim Settlements and Sim Settlements 2 mods, which are so good they should be part of the Fallout 4 base game.
Via email, King Gath was nice enough to explain what he likes about Starfield's outpost system, what he thinks could be improved, and what's missing altogether. He's quick to point out that he's not an expert on Starfield's outpost systems yet: «I've got maybe five hours total tinkering with them so far,» he says. But he likes some of the new features already.
«The interface is massively improved—would kill for that over-head build mode in Fallout 4!» King Gath says. He compares Starfield's outposts to a «light version of Factorio or Satisfactory,» calling it a «nice change of pace for focus, kind of taking the Contraptions DLC of Fallout 4 and putting it front and center.»
But when compared to Fallout 4's settlement system, he thinks Starfield is missing some important features.
«For example, why don't we have a set of structural foundations for all this production machinery?» King Gath says. «If it's to scratch the same itch as a factory simulator, we need tools to organize things visually—let us snap the machines together on platforms, color code or label things, change the color on the links. Also would love to see more art variety in those machines so that at a glance I can see what is producing what instead of everything
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