Yesterday Unity announced big changes to its pricing system that, among other things, will see developers charged on a per-install basis once certain thresholds are met. Developers are up in arms about this and not shy about cutting the crap: Tom Francis, the developer of Heat Signature and a PC Gamer alumnus, described the change as "an astonishing scumbag move."
Unity has been in damage control mode since the switch was announced, swiftly changing direction on the «multiple installs = multiple charges» policy after «regrouping» following the pushback. However, installing a game on multiple devices, such as a PC and Steam Deck, will still result in multiple charges. Many developers insist they're moving on from the engine.
Now Garry Newman, of Garry's mod fame, has posted a blog with the succinct title "Unity can get fucked." Newman briefly summarises the announcement and some of the criticisms being levelled at the change, and various reasons why it isn't in his eyes feasible.
«It makes you wonder how they could think it's a good idea,» said Newman. «And maybe it is a good idea if you think of Unity as a mobile game engine. If you view it through that lens maybe it makes sense to them.»
Newman says the cost isn't a big deal, but the reason he's «furious» is that «it hurts because we didn't agree to this. We used the engine because you pay up front and then ship your product. We weren't told this was going to happen. We weren't warned. We weren't consulted.»
Newman's Facepunch Studios has spent a decade building Rust on Unity. «We've paid them every year. And now they changed the rules. Unity has shown its power. We can see what they can and are willing to do. You can't un-ring that bell.»
He draws a comparison to
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