Following the first round of Developer Livestreams for Diablo 4 Season 2: Season of Blood, quite a lot of new and exciting information has been announced about many aspects of the game, including big changes to Nightmare Dungeons! There have been considerable improvements across the board to quality of life, Nightmare Sigils and their affixes, dungeon events, and the layouts of Nightmare Dungeons.
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Endgame Activities
To ensure enemies constantly give experience relative to the current player level, the Nightmare Sigils rewarded from Whisper Caches will now always be within 5 Levels of the highest-level Nightmare Dungeon the player has completed.
Nightmare Dungeons
- Expedited the demon slaying process as Nightmare Sigils now teleports you directly into the Nightmare Dungeon.
- Avoided some players not getting Nightmare Sigils from Dungeons that have no final boss, Nightmare Sigils are now rewarded upon completing a Nightmare Dungeon instead of final boss defeat.
- Objectives have been removed from some Dungeons, only defeating the boss is needed to defeat the Nightmare Dungeon.
- Multiple Nightmare Dungeon Afflictions have been updated.
- Backstabbers
- Close Monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%.
- Monster Critical Resist
- Monster attacks reduce the damage of your Critical Strikes by 3 seconds by X%, stacking up to Y%.
- Death Pulse
- Prevent death pulses on monsters that have explosions on death.
- Prevent death pulses from spawning repeatedly on top of each other.
- Lightning Storm
- Being ‘shocked’ while in the protection dome grants 35% bonus Movement Speed for 5 seconds.
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