Diablo 4 Season of Blood is coming soon, and we'll all need to prepare. Blades must be honed, spells must be prepared, wills must be steeled and knowledge must be gained.
Let's explore the changes to Nightmare Dungeon affixes, and what it will mean for us as we venture into the Season of Blood.
New Monster Families in Diablo 4 Season 2 World Bosses Spawn More Frequently in Season 2
Previously, Backstabbers just made monsters deal 150% more damage when attacking from behind the player. This affix was a particularly deadly one as depending on the particular monster types in the dungeon, players could be killed in a single hit, especially when combined with other affixes.
With the new change, players aren't inherently punished outright with instant damage. Subsequent incoming hits will be dangerous however, and can make some enemies like Khazra Maulers an even higher kill priority.
Monster Critical Resist mostly guaranteed that the sigil would be salvaged unless the player vastly overpowered that particular tier of sigil.
Due to the current reliance on Critical Strike Damage as a Damage Multiplier, all this affix did was serve to slow the player down unnecessarily. With this change, it is significantly less punishing and no longer immediately warrants throwing the sigil into the lava pools in Hell.
Players can work around managing the stacks of their Critical Strike Damage debuff by waiting a few seconds for the stacks to fall off before engaging a pack of Elite Monsters or otherwise throwing themselves into trouble. This affix change will also make instant on-demand stuns more valuable to players to prevent the debuff from stacking when engaging Elite Monsters.
Death Pulse changes mean that double exploding Zombies are