Saltsea Chronicles is set in a world rebuilt after ecological crisis and planetary flooding; it’s a world that’s not our own, but could someday be. The mythology of the game recalls a time when a group of people called “hoarders” took too much from the land, building up its treasures far too high. The seas became jealous and rise to meet these treasures, leaving only islands across the saltsea.
Developer Die Gute Fabrik’s take on Earth’s current climate crisis is easily recognizable in Saltsea Chronicles. It’s not the first game to take on our environmental impact on the planet, but it is one of the first — if not the first — to build out and publish a report explicitly detailing the studio’s impact on the climate across its development period. “Saltsea Chronicles is set on a flooded world, after a great climate crisis. I’m a storyteller by trade, and that story is easier to tell to the world than ‘a year in [Die Gute Fabrik]’; here’s a game after a disaster, here’s how its production impacted our own,” Die Gute Fabrik CEO Hannah Nicklin told Polygon in an email interview.
The studio hired AfterClimate (a company that helps studios reach climate impact goals) and games researcher Dr. Ben Abraham, who wrote Digital Games After Climate Change, to author the report and put a number on the studio’s CO2 equivalent emissions from January 2020 until October 2023 — the span of Saltsea Chronicles’ development. The results are an in-depth look at the climate impact of a small, independent developer with a work-from-home structure. It’s also a call for studios to make change. As Dr. Abraham puts it, the way things are now can’t go on forever.
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