Remember last month, when Bethesda put out a series of animated Starfield shorts that, presumably, contained some kind of important narrative content? I've kind of glossed over that stuff, because all I paid attention to were the battling mechs it showed off: Bipedal, human-operated war suits caked in grease and diesel that look incredibly cool as they pummel the hell out of one another. It led me, and plenty of others, to ask if we might get a shot at piloting these titans ourselves when Starfield finally releases.
Well, the answer's no, in short. As part of yesterday's Discord Starfield Q&A with lead quest designer Will Shen and lead designer Emil Pagliarulo, Bethesda revealed that Starfield's mechs are more of an ornamental feature. A kind of battlefield mood piece that will pockmark some of the game's many, many planets but that will never actually become pilotable. I'm inconsolable.
Asked by a fan about the history of Starfield's mechs, Pagliarulo explained that the mechs are «leftovers from the Colony Wars,» the conflict kicked off in 2308 when the game's Freestar Collective violated a treaty, «Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them.» The UC, apparently, balanced out its use of mechs with «the controlled alien beasts from their Xenowarfare division,» which is admittedly a pretty intriguing series of words, even for a Starfield-sceptic like me.
Alas, both UC's Xenowarfare labs and both sides' mechs were «outlawed with the Armistice that ended the Colony War» a few decades before Starfield kicks off. That means, says Pagliarulo, all that's left of them are the rusting hulks that litter historic battlefields. Mechs are «not usable, no,» said
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