Hold onto your warp nacelles and hyperdrives, Starfield aficionados. The game's lead designer Emil Pagliarulo and lead quest designer Will Shen have hosted a Discord Q&A about Bethesda's forthcoming space colossus. Self-despising fool that I am, I sat up late at the office taking notes throughout - please accept a modest avalanche of new details.
First off, a note on the subject of Starfield and housing. You can own property in "all the major cities in the game", according to Pagliarulo, with some dwellings being purchaseable and others, quest rewards.
Much like Fallout 3 and Fallout 4, the game features a Kids Stuff trait that generates parents based on your choice of custom character, allowing you to inflict your terrible physiognomical experiments on at least two other in-game entities. "No spoilers, but I think fans will really appreciate the actors we got to play those roles," Pagliarulo added.
And now, a few words on the subject of contraband items. You can apparently buy ship modules that allow you to smuggle illegal items past the security ships orbiting major settled planets, much like the false partitions aboard the Millennium Falcon. (Pagliarulo mentions organ trading, but I'm fairly sure he's jesting.) Get caught, and as in other Bethesda games, you can go to jail, pay a fine or blow seventeen shades of starlight out of the arresting officer/patrol craft. "The Settled Systems is more like Skyrim than Fallout 4's Commonwealth in that regard," Pagliarulo commented.
There are a few quests that are specifically about crime and punishment, actually, and if you're really into underhand antics, you can play a double-agent - infiltrating the gorgeous pirates of the Crimson Fleet on behalf of the horrible
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