There’s an old joke about 4X games that goes something like this: after you spend several hours on YouTube watching tutorials, you get to fumble your way through a playthrough with a vague idea of what you’re doing before you inevitably make some fatal mistake you don’t recognize until much, much later. Then you restart and do a little better. Star Trek: Infinite isn’t interested in re-inventing the galactic wheel - this is a 4X game’s 4X game - but it does do a good job of bringing Trek into the space that publisher Paradox Interactive has boldly charted over the years.
From the jump, Star Trek: Infinite lets you choose from four factions: the Federation, the Klingon Empire, the Romulan Empire, and the Cardassian Union. The Federation is best at exploring, diplomacy, and researching new technology. The Cardassians excel at spycraft and warfare. The Klingons’ penchant for tradition and honorable combat make them the guys you’ll want to go to if you’re looking to conquer the rest of known space, and the Romulans are great at stealth and guile. I mostly played the Federation, because I wanted to try a less combative playstyle.
Star Trek: Infinite is a pretty traditional 4X game; you’ll navigate a series of menus to control your civilization, manage your planets, acquire resources, expand your territory, build and pilot ships, and so on. If you’ve played Stellaris, you’ve got a pretty good idea of how Star Trek: Infinite works. If you haven’t, just imagine navigating a series of Star Trek-themed spreadsheets, and you’ll be on the right track.
You have to like spreadsheets and pause-and-play gameplay to get the most out of the experience, but there’s some cool Star Trek-flavored filling in this donut. First, you’ll run into
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